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6 Basic Benefits of Game-Based Learning

te@chthought provides insight to the fundamental reasons teachers should implement game-based learning into their curriculum.

60-Second Strategy: Pom-Pom Jar

Using this 60-second strategy with a jar and pom-poms, teach students social and emotional learning skills.

7 New Dangerous Trends

Teenagers are continually trying to find new ways to push boundaries through alcohol and drug use. This website illustrates  7 new dangerous trends that are circulating nationwide among teens.

7 Positive Phrases We Should be Teaching American Boys About Masculinity

Comprehensive article on how society should be framing masculinity for boys in a more positive and effective manner.

7 Self-Care Strategies For Teachers

This website has 7 self-care strategies that teachers can utilize in their classrooms.

7 Strengths-Based Activities

Incorporate social-emotional learning into family time. LitLife has gathered their favorite 7 Strengths-based activities you can use at home.

7 Ways to Teach Mindfulness

This website has 7 very simple activities for educators to implement into their daily classroom routine.

8 Proactive Classroom Management Tips

New teachers—and experienced ones too—can find ideas here on how to stop disruptive behavior before it begins.

8 Ways to Prevent Chronic Absenteeism

David Hardy, CEO of Ohio's Lorain City School District, explains the different ways to prevent chronic absenteeism with students.

8 Ways To Teach Climate Change In Almost Any Classroom

NPR's thoughts about how to broach the climate change subject with students, no matter what subject you teach.

A Bad Case of Bullying: Using Literature Response Groups

“Literature response groups allow students to explore issues of common interest and relate what they have read to their own lives. The lesson on this website could be used with other stories; however, A Bad Case of Stripes allows for a personal connection by having students reflect on similar situations or emotions in their own lives. Acceptable behaviors and ways to prevent bullying in the classroom and school are also discussed.” Website also has online interactive resources that relate to the novel A Bad Case of Stripes.

A Guide to Equity and Antiracism for Educators

Use this resource published by Edutopia as a guide to equity and antiracism in classrooms and programs.

A Guide to Successful Public-Private Partnerships for Out-of-School Time and Community School Initiatives

This guide is designed to provide policy makers, program leaders, system building advocates and other with practical information on creating and maintaining public-private partnerships

A Home Within

A Home Within is dedicated to meeting the emotional needs of foster youth today.

A Reason to Survive (ARTS)

A Reason to Survive provides services to youth who face major challenges through art and its transformative power.

A Recipe for Meaningful Gamification

“Meaningful gamification is the use of gameful and playful layers to help a user find personal connections that motivate engagement with a specific context for long-term change.” Scott Nicholson has written an article that fully explains gamification and its significance in the classroom.

A Resource Guide for Planning and Operating Afterschool Programs

National Center for Community Education (NCCE). This guide organizes resources into six areas necessary for the successful operation of after-school programs: Management, Communication, Programming, Integrating K-12 and After-School Programs, Community Building/ Collaboration, and Evaluation. The resources complement the training curricula developed by the NCCE Training Task Force for 21st Century Community Learning Centers.

A to Z Teacher Stuff

Lesson plans and activities based on character education for students of all ages!