Game-Based Learning
What Game-Based Learning Can do for Student Achievement, is an article on edSurge that helps to explain why game based learning is important in the classroom as well as the difference between “gamification” and “game-based learning.”
BLP has a blog series to help teachers master game-based learning, from teaching the jargon to ideas for games.
BrainPOP Jr. provides students and teacher with access to fun and engaging learning games.
“Block by Block” is an innovative partnership between the United Nations Human Settlements Programme (UN-Habitat), the UN agency promoting sustainable towns and cities, and Mojang, the makers of Minecraft.
GamifiED provides a webinar about how to implement game-based learning into the classroom with Alice Keeler who has worked with technology in her doctoral studies research.
te@chthought provides some games for teachers to use in their classroom.
te@chthought provides insight to the fundamental reasons teachers should implement game-based learning into their curriculum.
Edutopia is a comprehensive website and online community that increases knowledge, sharing, and adoption of what works in K-12 education. They emphasize core strategies: project-based learning, comprehensive assessment, integrated studies, social and emotional learning, educational leadership and teacher development, and technology integration.
Students can create interactive stories, games, and animations to share with everyone on this website. Teachers and Parents can be involved as well, helping students creativity and aiding in their learning of digital storytelling and programming.