We believe learning begins with connections. Our services and products foster a playful approach to experiential learning that sparks curiosity and inspires students to create connections with others.
High 5 Adventure Learning Center offers innovative experiential and adventure learning tools and programs that adapt and grow to meet the needs of educators. We’re dedicated to helping out-of-school time professionals strengthen student communities and foster fun hands-on learning via adventure-based activities. For 20 years our mission has been to be the catalyst for positive change in schools and other organizations who serve young people. This goal is summed up in our universal message of Connect.Empower.Lead… Be the Example.
In a world of increasing automation and digital focus, High 5 Adventure provides tools and programming that meets the need for personal connection, social and emotional learning, and community building. As educational professionals, you are helping to build the next generation of resilient students and leaders and we would like to help you. Learn more about our ground-breaking work in schools through our Edge of Leadership Program that combines leadership training, community building, and SEL.
Ubuntu Cards – High 5’s Ubuntu Cards© are a multi-functional deck of cards that encourage a group to interact, find connections and have fun – at any age. There are 54 cards in each deck. The cards offer limitless reflection opportunities through metaphor, but we have also discovered that they also offer just as many opportunities for group interaction and creative play. A perfect pocket-size activity for ages 5 and up.
Tinker – This resource is like no other book of activities you’ve ever read. If you want to take the depth and dimension of your facilitation/teaching skills to another level, you need a copy! Tinker: Building Purposeful Experiences from Classic Adventure Activities has something for everyone: Instructions to the classic games for those new to adventure activities, plus the various modifications and framings we apply to them to meet specific outcomes.
Small Program Bag – Our Small Program Bag is a home run for the out-of-school time professional. It is a condensed version of our favorite, most reliable games and initiatives, as well as powerful debrief tools. Each bag comes with our Program Bag Activity Guide, which contains many activities to play with the contents of the bag. There’s room to add more props, so the bag can grow with you. Carry it to and from different after-school venues!
KYooB – It’s a square, it’s a web, it’s High 5’s NEW initiative: the KYooB! Our spin on the classic Spiders Web activity is designed with purpose and portability. We created a sturdy, group-friendly low element that can be assembled quickly and used in all settings from classrooms to camp forests. An activity guide includes 18 activities to jump-start your web activities! Assembles in small spaces and very portable for out-of-school time activities.
Monkey See Monkey Do (MSMD) – MSMD is a self-facilitating multimedia game for actively building community in groups small or LARGE. The fun is inevitable when participants discover the enjoyment of moving and laughing like never before. Audiences of all ages will enjoy the challenge and fun found in MSMD as they clap, stomp, slide, jump, and High 5 their way through each round. MSMD is Ideal for: Out-of-School Time Professional Staff and Classroom and PE Teachers. Available in digital download.