The BOOST Breakfast Club Blog is a curated space where bloggers from around the world contribute content on a continual basis about a variety of topics relevant to in and out-of-school time. The BOOST Breakfast Club blog is at the heart of an ongoing dialogue where expanded learning and education professionals share their personal thoughts and stories from the in and out-of-school time field. They also tell us what they ate for breakfast!
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1 in 5 children have dyslexia, a specific learning disability that impacts language processing (speech, reading, and writing). While this is something that impacts the lives of the children in our programs, it is something that doesn’t often get covered in teacher or youth worker training programs. As the mother of a child with dyslexia, I have picked up a few tips and hints that I typically pass on to teachers and staff at the beginning of the year. I figured October being Dyslexia Awaren...Read More
Asia Society and BOOST Collaborative are partnering to create a series of blogs on global learning in out-of-school time. This blog entry was originally published on EdWeek’s Global Learning Blog. This piece is written by guest bloggers Mitch Weisburgh and Marianne Malmstrom. Marianne Malmstrom, has been using video games in the classroom for over eight years. She recently completed a 3-month professional development tour of New Zealand focused on investigating successful learning strategi...Read More
Children—and adults, too—enjoy playing games. Doing so is not just fun; playing games is intrinsically engaging. Game play is satisfying work. The fact that games can be used to teach is considered a trend in education; yet, its utility as a teaching tool has been around for well over a millennia! King Tut was entombed with the board game Senet, a game about the afterlife (Senet means passing). Germany used the Chess-variant Kriegspiel to learn battlefield strategies prior to World War I. Snakes...Read More
Projects that unfold outside the regular school day create opportunities for students to explore personal interests, tackle challenges, build new skills, and sometimes even improve their communities in the process. I’ve seen students use this rich learning time to monitor local air quality, invent devices to improve life for children with disabilities, design digital games and apps, and run their own multimedia publishing centers. “It’s all about what kids want to do,” on...Read More