Game-Based Learning
The Mindset Kit is a free set of online practices and lessons designed to help teachers instruct and foster adaptive beliefs about learning. This kit was created by the Project for Education Research That Scales (PERTS), a research center in the Psychology department at Stanford University.
Remind is a communication tool that allows teachers to connect instantly with their students and parents. You can send a quick, simple message to any device at any time.
How can designing games about real world issues teach students empathy, systems thinking, and design thinking? This curriculum guide shares lesson plans and ideas for educators to implement created by experts who lead game jams themed on topics such as climate change, immigration stories and local voices, and future cities
Students and teachers can use this website to create their own games for the classroom and learning.
Here is a complied list of the top 100 games that can be used in game-based learning.
This website teaches teachers how to create effective games for their classrooms.
“Meaningful gamification is the use of gameful and playful layers to help a user find personal connections that motivate engagement with a specific context for long-term change.” Scott Nicholson has written an article that fully explains gamification and its significance in the classroom.
Here is a game design resource that is base on the Quest Schools’ model of game-based learning.
Students, parents, and educators can use this website to learn while using activities and games.
NMI is a research institute and they explain why game-based learning is important as well as how it affects the future of the classroom.
Ndemic Creations is a leading, independent game studio dedicated to making ultra high quality, intelligent and sophisticated strategy games.