Game-Based Learning
te@chthought provides some games for teachers to use in their classroom.
te@chthought provides insight to the fundamental reasons teachers should implement game-based learning into their curriculum.
“Meaningful gamification is the use of gameful and playful layers to help a user find personal connections that motivate engagement with a specific context for long-term change.” Scott Nicholson has written an article that fully explains gamification and its significance in the classroom.
GamifiED provides a webinar about how to implement game-based learning into the classroom with Alice Keeler who has worked with technology in her doctoral studies research.
“Block by Block” is an innovative partnership between the United Nations Human Settlements Programme (UN-Habitat), the UN agency promoting sustainable towns and cities, and Mojang, the makers of Minecraft.
BLP has a blog series to help teachers master game-based learning, from teaching the jargon to ideas for games.
BrainPOP Jr. provides students and teacher with access to fun and engaging learning games.
ClassDojo’s mission is to reinvent classrooms by bringing teachers, parents, and students together. Teachers use ClassDojo as a communication platform to encourage students as well as get parents engaged too.
Counting to Ten with Bears is a game created for elementary school students to learn how to count to ten.
Duolingo is an app for free language education. This app is available on the web, Android, iOS, and Windows Phone
What Game-Based Learning Can do for Student Achievement, is an article on edSurge that helps to explain why game based learning is important in the classroom as well as the difference between “gamification” and “game-based learning.”
Educade provides resources for teachers to implement game-based learning in to the classroom and helps them to understand how it can help their students.