Digital Learning & Apps
- Arts Apps (28)
- Coding (11)
- Digital Learning (88)
- Digital Storytelling Apps (7)
- EdTech (9)
- Game-Based Learning (44)
- History/Social Studies Apps (12)
- Literacy Apps (30)
- Math Apps (42)
- Presentation Tool Apps (3)
- Science Apps (29)
- Virtual Field Trips (26)
- Virtual Scavenger Hunt (25)
- Web 2.0 (8)
Geometric games that are aligned with the common core for K-12.
Kodu Game Lab is a resource for students to use to learn how to make their own games. It is also useful for teachers who wish to create games to implement into their classroom.
Kahoot! is a game-based classroom response system that creates quizzes, discussion, and surveys that keep students involved in lectures.
The Institute of Play helps to provide information through research about games and their involvement in learning. Here, educators are able to understand how games help students learn and become engaged.
From within a web-browser, the inklewriter will let students make and play interactive stories with no programming required.
Here students can play games and enter into simulations that teach them civics lessons.
Games and Learning provides up-to-date news, blogs, and research on GBL as well as game development and tips on classroom use.
GameUp, as part of BrainPop, provides games that students can play to learn in every subject.
“In this article, the techniques used and the effects of each are explored and suggestions are provided for instructors considering adding game layers to the classroom.” – Scott Nicholson
edWeb.net hosts game-based learning which provides free professional development for educators who wish to improve upon or learn more about GBL in the classroom.
Educade provides resources for teachers to implement game-based learning in to the classroom and helps them to understand how it can help their students.
What Game-Based Learning Can do for Student Achievement, is an article on edSurge that helps to explain why game based learning is important in the classroom as well as the difference between “gamification” and “game-based learning.”